Features[edit | edit source]
- Game saving, including autosave
- Hovercrafts (craftable)
- More feedback provided during Fort Defense mode
- The leech are now animated entirely by the physics engine.
- Realtime stats shown at the top of the screen
- More stats shown on the game over popup (now with rank names!)
- On-screen damage indicator shows source of damage taken
- Re-implemented procedural weapons
- Adjusted visual effects to more closely imitate what the human eye does in extreme light conditions
Changes[edit | edit source]
- Changed the StarForge logo
- Placed turrets are now fastened in place
- The leech can now appear with a variety of stats that are reflected by colored markings on it
- Tweaked many of the costs for crafting items
- Tweaked a bunch of values on the truck to make it easier to drive
- More improvements to clouds
- Improvements to various internal architectures to help with future extensibility
- Changes to trees
- Improved performance
- Reduced memory usage
- Improved visuals
- Implemented physics
- Inventory screen now displays ALL items the player has, whether they're equipped or not.
- If an item is equipped, it is now highlighted with a different color.
- Changes to weapon audio
- The audio for the chainsaw has been revamped and made more dynamic
- Added more variety for different gun types, such as chainguns
- You can no longer respawn while you're still alive
- You must now be within a certain radius of the vat to craft items, this is shown visually when you open your inventory
- Improved performance in a variety of areas
- Available blueprints are now different depending on the game mode you are playing
- Entities on the same team take reduced damage from their teammates
- Crafting is now referred to as Forging
Bug Fixes[edit | edit source]
- Sometimes procedural weapons would make nonsensical weapons. That hasn't been removed. However, it has been lessened
- Fixed a variety of bugs in the inventory screen, most of which were fixable by closing and re* opening it
- Small fixes in visuals of procedural terrain
- Rocket/Laser turrets firing logic changed
- No longer damage the vat
- Will not shoot at a target if there is no line of sight
- Fixed a variety of network related issues
- Using the mouse wheel to scroll your inventory no longer switches weapons at the same time
Known Issues[edit | edit source]
- Game saving only works for single player (Fort Defense and Creative modes) right now.
- A future update will include multiplayer and infinite terrain saving functionality.
- Players wanting to host a game must not start a game beforehand, otherwise procedural weapon networking breaks. Currently only the first hosted game works properly with them.
- Terrain digging implementation not yet finished
- New trees cannot be cut down for wood yet
- Collisions with trees aren't working correctly
- Crashes can easily occur (due to running out of memory) on infinite terrain map, especially when trees are enabled
- Infinite terrain currently only available in a special singleplayer mode, available from the "Single/Multi Player" selection menu
- Vehicle gets stuck on small rocks easily
- It may be possible for a player to walk off the vat platform and fall into nothingness before the terrain has generated
- Gun turret on vehicles doesn't function
- Memory improvements aren't complete yet, more improvements coming
- Trees are broken right now, so they are disabled for this update
Minor[edit | edit source]
The following are minor patches that followed this version.
Version 0.4.6a[edit | edit source]
New Features[edit | edit source]
- Procedural forests in infinite terrain level are now physically simulated; trees respond to collisions, can bend, sway and break.
- Added the "Forging Terminal", an object you can forge which allows you to extend the area where forging is possible.
- Turrets will "stick" to things and remain locked in place rather than tumbling all over the place. They can also be attached to other physically simulated objects, including spinning slammer turrets.
- Preferences you set in the settings screen are now saved and will be applied each time you load StarForge or join/host a server.
Improvements[edit | edit source]
- Camera behavior greatly improved, much smoother, more dynamic and natural.
- Wurms' AI is greatly improved; they are much more responsive and react much more quickly.
- Wurms' attack motions improved and varied.
- Settings screen function is fully restored.
- Camera's Field of View adjustable in the settings screen.
- Blood effects can be toggled on or off in the settings screen.
- Motion blur, depth of field and other effects can be toggled on or off in the settings screen.
- Improved character's screaming logic; more responsive to damage; louder screams occur less often.
- Truck can take damage from impacts.
- Adjusted and tweaked several health and damage related settings.
- Hovercraft has increased lift to prevent skidding across the ground.
- Adjusted the appearance of blood effects.
- Improved the appearance of Atlas in the main level.
- Added a unique wind*up sound to some of the chaingun varieties.
Bug Fixes[edit | edit source]
- Several fixes to the procedural weapon system; weapons are now virtually guaranteed to spawn from chests.
- Fixed floating trees.
Discovered Issues[edit | edit source]
- Weapons and items held by other players may not be visible in their hands when initially joining a server.
- Brightness setting doesn't work.
- Some computers may experience a framerate limit of 30 fps.